So as most of you are aware, today Patch 5.3 dropped! With it come a few different changes that we need to be aware of as healers and specifically changes for Holy Paladins. I’ll try to write up on what I think is important, and later this week I’ll update the guide for 5.3. I’ll start by listing all the important changes for us.
- Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
- Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.
- Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
- Glyph of the Battle Healer Using melee attacks while using Seal of Insight heals a nearby injured friendly target, excluding the Paladin, within 30 yards for
30%of damage dealt. Major Glyph.
I realize its a little odd to include this here as this nerf won’t apply to most Holy Paladins, but I’m aware that some people may be using this glyph. If so it’s important to note that it has had a 10% nerf applied to the damage>Healing conversion. It just makes the glyph even worse for us and means that our Protection Paladin brothers in arms can’t carry us with massive healing anymore. Oh well, it was nice to underheal fights while it lasted.
This change isn’t too complicated and is one of the few buffs we are being graced with this patch (Its really the only one but saying that makes me sad). It locks us into a HR>HR>HS rotation for our AoE healing, but an extra 50% healing from that Daybreak coupled with our Tier 15 Two Piece should be a nice boost to AoE healing. Hopefully this works out to give us a decent boost, although I doubt it’ll make up for our Mastery nerf.
This is by far the biggest of the nerfs being applied to us. Our base Mastery is being nerfed by a flat 2%. The scaling is also being nerfed, so that we now need 480 points of Mastery to gain 1% Mastery instead of just 400.In total this means our Mastery will be doing about 83% of the healing it was doing before. That’s a significant drop when on most fights Mastery can account for a few million in heals. It is also a roundabout nerf to Eternal Flame, and our Mastery’s ability to work so well with Eternal Flame is likely the reason it is being nerfed in the first place.
To try to explain that a little bit: Our Mastery applies a bubble based on healing done, and Eternal Flame is a 30 second Heal-over-Time. That means that if we constantly toss out Eternal flame as a spot heal to use up our Holy Power, we will be constantly building our Mastery over a large group of the raid. In so nerfing Mastery, instead of Eternal Flame, Blizzard is attempting to stop us from spamming Eternal Flame as a raid heal meant to stack our Mastery shields. This may make it so that we cast Light of Dawn more often, but I sincerely doubt that since EF itself is not being nerfed and it is still an overly strong spell. We’ll just have to wait and see how this effect plays out though.
Tier 14 Nerf
Another very important part of this patch for us is the nerf that is being applied to our Tier 14 4 Piece. It has remained an extremely powerful set bonus, so it is being nerfed to force us to move onto our Tier 15 gear. This really sucks as the newer bonus is not as strong as 2 seconds off of Holy Shock, but between stats and this nerf it is now necessary to drop Tier 14 gear.
Now, as to what gear to pick up. I am personally aiming to have my Tier 15 Four Piece bonus through use of the Helm, Shoulders, Gloves, and Legs. I plan on using the chest from Lei Shen unless I eventually don’t need the Spirit and can make use of some of the the other chests without Spirit. I personally think that this will be the best option as even the minor healing bonus from Four Piece is free healing. I very much understand the argument that the Four Piece isn’t worth it when we have some realistic alternatives though. Some other players that I have spoken to have decided to go for our Two Piece with the Helm and Shoulders and will be picking up some Thunderforged off pieces for all the other slots. The extra stats on these pieces may actually be more than enough to make up for the lack of the weak Four Piece, so both are viable choices in gearing. It all comes down to what you personally think will work best for you.
I’ll go ahead and list the Tier pieces and their possible off pieces in case someone is interested in seeing what is available to them.
I’ve only listed what I’m using for now. I have a final to go take shortly, so Ill update this later once I get some free time.