Two things related to the Beta caught my attention this week. The first is a post by Ghostcrawler where he talks about the current state of Holy Paladins on the Beta, the second is a new Patch for the Beta that makes some changes to a few of our talents. I’ll start by talking about the talent changes since there’s not as much to talk about there.
The post with the full list of changes can be found on MMO Champion.
When activated, immediately finishes the cooldown on your Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation. Instant. 5 min cooldown.
- Sacred Shield The shield also absorbs (5,879 +
52%of SPH) damage when the target takes damage, but no more than once every 6 sec. 18%of Base Mana.
- Sanctified Wrath
You gainmore frequent access to one of your abilities during Avenging Wrath. Holy Holy Shock has no cooldown. Protection Judgment has no cooldown. Retribution Hammer of Wrath has no cooldown.
- Holy Radiance Imbues a friendly target with radiant energy, healing that target for (4,196 +
37.2%of SP) and all allies within 10 yards for 50% of that amount.
- Holy Shock
Clemency is no longer a paladin’s version of Preparation. It now makes it so that you an use all of the abilities listed twice before their cooldown’s are incurred. This is a nice change that will work to give us some choice in how our utility abilities will be affected by this talent. If you need two or more of these spells to be used multiple times in quick succession, you may have had to give up your bonus on one of them before due to the fact that the renewed cooldowns came at the use of Clemency. Now that they are separate, you can use the bonus for each spell independent of all the other spells. This makes the talent a little more appealing as far as a utility standpoint goes. If aggro is an issue, your dps will appreciate you being able to bring to Salvations early in a fight.
A few things:It’s hard just to compare heal costs and numbers without looking at the whole package. Paladin heals tend to be expensive because so much of their healing costs no mana. Likewise, we don’t balance around perfect Beacon transference, but you can’t ignore it either.If you look at how much paladins actually heal in a fight though, it should be pretty competitive with the other healers. I know that’s not easy to look at right now on beta, but it will get easier once A) raids are open, B) we enable mods again, C) more theorycrafters conclude that we aren’t fiddling with numbers so much so that their time isn’t being wasted. (We aren’t fiddling with numbers nearly so much, so maybe that will encourage some theorycrafters).
Remember though, that each healer is different. Example: Resto shaman look great on fights where everyone can cluster for Healing Rain and Chain Heal and any time everyone stays very wounded for very long.
Because paladins have so many mana-free heals, they actually can’t subsist on fumes as long as other healers. If every healer decided just to cast their Holy Light equivalent and nothing else, paladins would go out of mana faster. Now there shouldn’t be any situations where you really heal like that.
Two concerns that I think warrant us looking at further are the healing of Holy Radiance and the crit chance of Holy Shock. We nerfed Holy Radiance so that Light of Dawn can be stronger — it feels weird when the “finisher” is puny compared to the “builder.” On the other hand, healers don’t always have the luxury to wait for the finisher before doing some heavy healing. We’ve heard a lot of feedback that Holy Radiance is a little weak, so we’ll take a look at it.
As far as Holy Shock goes, it did suffer from the pruning of many of the passive talents and glyphs that gave it such a high crit rate. In a vacuum, it doesn’t need a high crit chance. It is an instant, relatively cheap heal that delivers on Holy Power. You’re going to want to push it. But we agree that Infusion of Light is intended to help mix up what heals you cast and that it needs to proc at a reasonable rate.